What is the scoring system in Golden axe?

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I wonder what is the correct way of score to use in Golden axe?

I finished the game (died once) I got a score of 219 but also a strenght score of 139.5 wich is the correct one?

I also wonder how this strenght score is affected if you die, using magic etc. Is it possible that my strenght score could have been 239.5 if I had finished the game without dying?

Regards

QRS

-- QRS (qrs@telia.com), October 08, 2001

Answers

I believe the marp scores are on the default score (219) not strength, don't know how strength relates to deaths/life value left.

-- Chad (churritz@crash.cts.com), October 08, 2001.

SCORE equal total count of f(a,b,c)=(1+0.5a)*b*c
a=stage number.(1-5)
b=what kind of enemy which you kills.
small enemy's b=1,big enemy's b=2, last boss's b=8.
c=how you kill the enemy.
if you remove all enemies life,c=1.
drop from the screen,c=2.
kill and drop,c=3.
finished Hensachi is (SCORE/(DIED+1))+30
219/(1+1)+30=139.5
if you finsished without dying,your hensachi will be 219+30=249.
sorry poor language.

-- Truth-Teller (weavuspert@yahoo.co.jp), October 09, 2001.

sorry.
f=(0.5+0.5a)*b*c.

-- T.T. (weavuspert@yahoo.co.jp), October 09, 2001.

Ahh thanks Hisa! Now its time for some Training on Golden axe :=)

Regards

QRS

-- QRS (qrs@telia.com), October 10, 2001.


QRS. I´m waiting to see your Golden Axe points, ok? :)

-- INNUENDO (funit@bol.com.br), October 10, 2001.


To resume what was said (tell me if something is wrong):

SCORE = total of axbxc/2

a=value depending on the stage where you kill the enemy=int((s+1)/2)+1 * stage 1-2 : a=1 * stage 3-4 : a=2 * stage 5-6 : a=3 * stage 7-8 : a=4 * stage 9 : a=5

b=kind of enemy you kill * small enemy : b=1 * big enemy : b=2 * last boss : b=8

c=how you kill the enemy * if you remove all enemies life : c=1 * drop from the screen : c=2 * kill and drop : c=3

STRENGTH = 30+score/(d+1) [where d=0 or 1 if you die]

Examples * strength = 30+219=249 if you finished without dying * strength = 30+219/(1+1)=139.5 if you died

Now we have to choose clearly what counts for marp : score or strength ? I think strength is better, but then how we're going to treat scores ending by .5 ? with a multiplying coeff. ? and which one ?

-- phil (plamat@club-internet.fr), October 11, 2001.


I don´t know too, but I´ve tried with all kind of skills to beat MGM on Golden Axe. I´ve finished without be touched, but the points are always behind from him. We need a new recording of a new challenger to understand better.

-- INNUENDO (funit@bol.com.br), October 12, 2001.

a=s+1,phil.
your equation does not make any difference between stage 1 and 2.
the definition of b and c are perfect.
SCORE = INT(total of abc/2) is right.
if you compere your skill,strength(HENSACHI on my board)is suitable.
but if .5 is problem,should get score of natural numer.
set d=0.
in other word....


NO MISS ALL CLEAR!!!

-- T.T. (weavuspert@yahoo.co.jp), October 12, 2001.

If we're going to deal with fractional points, why not do what they were doing with Captain Tomaday - multiply by 100 and round?

-- dissolute city (dyishamista@aol.com), November 06, 2001.

and now,zfz's play accounts for everything. drop makes twice,kill and drops makes triple. very cool. "quality over quantity." is fantastic.
--from many junk maker

-- Novice@Team2ch (weavuspert@yahoo.co.jp), February 28, 2002.


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