Challenge: Battleshipsgreenspun.com : LUSENET : Junkyard Wars : One Thread
We've seen as a common thread running through all competitions the concept of a battle. We've seen catapaults, cannons, and boats.
How about Battleships? I envision boats made to carry two or more members, that then have to be able to fire on EACH OTHER. (Waterballons, Paintball guns, Pumpkins?;->) The boats would have to be stable enough to fire the projectiles and earn points for the team.
-- Larry Felber (firstname.lastname@example.org), March 06, 2001
larry,weve talked about this one as well,sounds real fun.one idea was to have tagets on the boat to aim for,another was for each team to have several differant targets on pontunes in the lake,first to hit all targets wins(like the game battle ship) we thought the first one would be funner because the team members would get hit with the paint balls,what a mess. any how,like the idea,good luck to your team casey (the test tank babies)
-- casey (the test tank babies) (email@example.com), March 06, 2001.
>>we thought the first one would be funner because the team members would get hit with the paint balls,what a mess<<
I also like the idea of some interaction AFTER the construction is done. I like everone on a team being used throughout a challenge. During relay events though everything can hinge on one members actions, (fall, crash, etc.) while everyone else stands around. On the battleships though, many people could be doing many things all at the same time.
The boats could have multiple weapons, or one giant weapon. The weapons themselves can have targets and if the target is hit, that weapon can no longer be used. Likewise, if a player is hit, not by spray, drips or splatter, but with the projectile (e.g. paintballoon, SNOWBALLS!!!), then that player is out.
When either the boat sinks, the weapons are destroyed, or all team members have been hit the game is over.
That way we can watch during building AND root for our favorite team-member(s) to win the "battle".
-- Larry (firstname.lastname@example.org), March 06, 2001.