Playchoice debate time again :) : LUSENET : MAME Action Replay : One Thread

DIP settings are as follows:

Time Limit in coin A is either 150 or 300 seconds. This shouldn't be an issue though because of the time limit in coin B!

This time limit that's in coin B is anywhere between 0 and 3,900 seconds.

There's also a time unit issue as well. The following are time unit DIP settings - each in units / second.

60, 30, 20, 15, 10, 6, 5, 4, 3, 2, 1, 1/4.

The default before beta 9 was 300 seconds, and 1/4 unit / second. The beta 9 default is now 300 seconds and 1 unit / second.

If you want my opinion - I'd just love to settle for 3,900 seconds and 1/4 unit / second. This is 260 minutes or 4 hours 20 minutes. :)

But I'd rather get some more professional opinions :) I really don't care what we settle for. I think an average of the votes should determine DIP settings. GB9

-- Gameboy9 (, November 07, 2000


4,333333 hours sounds fine to me.

-- Tommi (, November 07, 2000.

I say one credit only (300 seconds or whatever the latest default is) and if this means some of the existing scores have to be deleted then so be it.

This is a money issue, I was never into pumping limitless coins into a machine just to keep the game going, not even a playchoice machine. You have to assume you have enough money in your pocket for one credit only, that's my opinion.

-- LordGaz (, November 07, 2000.

LordGaz... just to clear up something... we'll be using one credit only in this debate. That we're not debating. How much time you'll get in that one credit - that's the motion that's on the table. Coin B is one credit just like Coin A. GB9

-- Gameboy9 (, November 07, 2000.

i wote for 3,900 seconds

-- Stig Remnes (, November 07, 2000.

Ahaa, thanks for clarifying that for me gameboy :), I was getting it mixed up with the last debate.

In that case I vote for 300 seconds and 1 unit/second because all the playchoice machines I have ever seen had this setting but I'm easy :).

-- LordGaz (, November 07, 2000.

300 secs, 1 unit per second, which I assume is 4 times longer than it used to be. Plenty of time. It seems to me that this vote is mainly between three choices: Unlimited Time (or the max), 300 at 1 per tick (the default), or 300 at 1/4 per tick (the old setting)

Q.T.Quazar, MARP Rules Coordinator

-- Q.T.Quazar (, November 07, 2000.

I'll go with 3,900. Mario could be a worry, but most people who care about recording on them in the first place seem to want unlimited.

-- jbd (, November 08, 2000.

Have them both at 150 units, 2 units per second. We want a challenge here, not a "look, I get a whole bunch of time" thing. Besides, a good player should be able to do well in 75 seconds :-)

-- Ashuime Rainflower (, November 08, 2000.

unlimited time

nuff said

PS: this msg board doesnt seem to recognize single presses of enter - either you continue the line or create a new one with a blank line above it

-- david oliver (, November 08, 2000.

Vote tally is as follows:

3,900 seconds, 1/4 unit / second, or 4 1/3 hours - 3

3,900 seconds, no declaration of units / second , or 65 minutes minimum - 2

300 seconds, 1 unit / second, or 5 minutes - 2

150 seconds, 2 units / second, or 75 seconds - 1

-- Gameboy9 (, November 08, 2000.

300 seconds 1 unit. current mame default good. But using 1/4 unit gives you more time (which i like more). But since the trend is for the 1 unit, i'm voting there. I'll vote anyway against unlimited time (which really translates to unlimited credits.)

-- Chad (, November 08, 2000.

Every step away from default settings is a step away from MARP's original idea. It is also a step towards making possibly new MARP:ers turn their back and flee when seeing all the exception to the rules.

Besides, default settings is what is used in the real world in most cases.

I vote default settings. 300 units, 1 unit/second, 1 credit.

-- Abbe (, November 09, 2000.

I vote for the default settings ( 300 s - 1 unit/s ).


-- Lagavulin (, November 09, 2000.

I vote for unlimited time. And I really donB4t think that unlimited time is the same as unlimited credits in this issue Chad. Unlimited time gives you the chance to really finish the game depending on how good you are on that game, the REAL time in the game and how many men you have left..BUT of course there is another option: Why not split the games into two categories? One with the time limit and one without? I mean there are alot of games that are already splitted into more that two parts.. I enjoy playing smb and castlevania both without the timelimit and with the time limit..

Just my two cents :)



-- QRS (, November 09, 2000.

Great idea QRS

-- Stig Remnes (, November 10, 2000.

Short and simple. Leave it exactly like the arcade and judge on a game to game basis. I mean, allow continues (maybe limit them to 3 max) to finish games like SMB but as soon as a player tries to scab for points from using unnecessary continues, disqualify the inp. I can finish the game with maybe one or two conintues. If I wanted to go for a maxed out score, I can do that too. That's not the issue here, it's to allow the player to finish a game by using a continue or two and getting the highest score they can without using a continue just for scabbing points.

A game like Dr. Mario is perfect for using continues, because there is no way to scab on this game or use a continue to repeat a stage to get points. No one I know of will be able to use extra continues to max out the score on this game at 10M pts. Especially if it's played on a medium setting like I did when I got to level 28 and scored 899,000. I used extra increments to allow me to play longer on the same game, otherwise my score would of been like 250k.

Regards, Steve Krogman

-- Steve Krogman (, November 11, 2000.

QRS's suggestion is good if we split only games that the time limit makes sense, like SMB. No point in playing speed Mario Golf. :-)

-- jbd (, November 12, 2000.

Vote tally is as follows:

3,900 seconds, 1/4 unit / second, or 4 1/3 hours - 6(I'm assuming those two votes being unlimited time)

300 seconds, 1 unit / second, or 5 minutes - 5(Is your vote Steve 300 seconds @ 1 unit / second? If so, 6)

150 seconds, 2 units / second, or 75 seconds - 1

This vote will not end until there is no additional votes 48 hours after the last one.

Looks like a compromise needs to be in order. I forsee two possiblities:

A. Go with QRS's idea, with 4 1/3 hours as the time limit as one split, and one with the default of 5 minutes as another split.

B. Average the votes out like I originally intended as a compromise and make it about 2 hours: so 1800 seconds with 1/4 unit / second(or 1 unit after 4 seconds)

That's how I'm seeing this one. GB9

-- Gameboy9 (, November 12, 2000.

It's meaningless to average out the votes and have a 2 hour time limit, I would rather make it unlimited. Also I think it's logical that the vote for 150 seconds should count towards the vote for 300 seconds.

What's wrong with speed golf anyway?

-- LordGaz (, November 12, 2000.

I'd first start off by saying this vote should boil down to either 300 seconds or unlimited time. 150 seconds is not an option as it's not even the default (as you all know it's 300 sec). Adding credits to continue a game is not allowed. Steve, read MARP rule 2a!

My vote is 1 credit, 1 unit/second, 300 seconds (5 minutes)

Finally, taking an average or meeting somewhere in between is silly. That's like saying Gore should be in office for the next 2 years and then Bush can take over for the last two! Remember simple majority wins so every vote counts...

-- Pat (, November 12, 2000.

what i meant wuz unlimited time but only 1 GAME is played...

same marp rules apply (no continues or the like) - esentialy treat them like the time lemit never existed in the 1st place

-- david oliver (, November 12, 2000.

re: Mario Golf -- just that I wouldn't see an appreciable difference between a score made on unlimited or a score made on one credit, although it would be preferrable to use unlimited for the time.

-- jbd (, November 12, 2000.

I'll vote for unlimited time.


-- Dean Ryan (, November 13, 2000.

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