DoDonPachi and NVRAMgreenspun.com : LUSENET : MAME Action Replay : One Thread
I thought it was decided that in all games containing NVRAM, the player must delete the .nv file prior to playback.
Vaz's DoDonPachi .inp was not created with a fresh .nv file, but it DOES work - just have an .nv file with the default settings, it plays back fine in win37b5 with sound on. Although I've been putting "delete .nv file for playback" in my recording descriptions, I now find out it's not necessary - because whether or not the .nv file exists, I'm still going into the Configuration to "restore" factory default settings. The Cave games may be an exception to the rule because it only seems to use the .nv file to store game settings, it doesn't save high scores or anything else that could affect playback.
and GB9 uploaded Magical Drop 2 recordings that needed a NVRAM file? Tsk tsk ;)
Well, just wondering what the consensus on this was...
-- BBH (firstname.lastname@example.org), August 11, 2000
Woohoo! An accusation! :)
The reason I posted the NVRam is because it's required to playback because it's "not at default". How? You just have to go to Japan mode to use the extra games provided. Same for Q.T.'s magdrop2 puzzle mode recordings - which I hope he'll agree with me with. Actually the extra hard survival mode too.
Did that answer your tsk tsk? :)
-- Gameboy9 (email@example.com), August 11, 2000.
Now I'm confused. I made sure to delete my nvram files for magdrop2-pm games, although i have a few .nv stragglers back from earlier recordings, so I'm not sure what gb9 is talking about. The .nv shouldn't be required just because it's in Japanese mode, but I'm not sure that's what he was implying either.
The .nv issue is kind of an unspoken agreement to delete the .nv file for two reasons: 1) The convenience of someone playing it back (not having to copy the .nv file into the /nvram directory) 2)The possibility that the .nv file influences the gmae (in the sense of awarding more points, or making it easier). The only case that I am aware of 2 being a problem is for Hypersports, I believe (or was i Track n' Field)
So, including the .nv is permitted, but frowned upon. Also, beware that if another player challenges your socre and can prove you gained an advantage by NOT deleting the .nv, then your score will be deleted.
Hope I hit everything, skito.
Q.T.Quazar, MARP Rules Coordinator
-- Q.T.Quazar (firstname.lastname@example.org), August 11, 2000.
Yep, everything hit except: If you record a game that requires an nvram file AND you don't include the nvram file named properly AND it doesn't playback with out an nvram file, see yah later score (i.e. that's more than just frowned upon...)
-- Chad (email@example.com), August 11, 2000.
Well, QT already said it - you don't need magdrop2.nv to record/playback the Puzzle mode recordings on Magical Drop 2. Changing the territory code dipswitch to Japan is located in the Dip Switches, so it depends on the .cfg file before recording and then writes those settings into the .inp. NVRAM has nothing to do with it.
-- BBH (firstname.lastname@example.org), August 12, 2000.