Blocken recordings : LUSENET : MARP Editors : One Thread

I had a look at Donut's Blocken recording, and damned if it didn't start playing clunky at me on stage 1, no sound and all. I don't have this problem if I shut my sound off, and my system wasn't burping or anything.

Now I'm confused. I thought playback was strictly related to one's own system, but it seems to me I've seen this happen with a few recordings. what happens when other Editors try to play back this recording? Do you notice a speed drop in Donut's .inp as well?

If so, I'll wipe the .inp and e-mail Donut. If not, maybe somebody has an explanation.

Thanx, Q.T.Quazar

-- Anonymous, August 10, 2000


guess who else's playsback clunky? Let's wipe qt's score too... heh It's not the inp that can make a recording playback slow it's how it's recorded that counts. (i.e. after all you can record on a 750 P3 and playback on a 233 P1 and there will be just a little slowdown) I think any game that when in autoframeskip doesn't stick to 0 frameskip needs to be tg only. both of the blocken 1 + 2 slided around from 2 to 5 with 350 P2 with out sound.

-- Anonymous, August 10, 2000

PLaying back/recording mine seemed to be all right, hovering right on the 92% mark, I believe. The reason I posted is because Donut's got really clunky at points, and I don't recall that happening with mine, as I recorded with auto-frameskip and sound off. If mine was playing back equally clunky, then I don't know, I guess it's my imagination, but I was hoping one of the editors with a igh-end system could tell me.

-- Anonymous, August 10, 2000

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