Battle Trick

greenspun.com : LUSENET : B's Monster Rancher 2 : One Thread

Battle Trick

greenspun.com : LUSENET : Monster Rancher 2 : One Thread
Works best for monsters with a good short range attack, but I also use it for monsters with a good long range attack.

Run in, scare it back, run in, scare it back, until it is backed against the wall of the arena. Then get in the enemy's face and keep scaring it over and over. It has the effect of tying up your opponent while your guts regenerate. There may also be an intimidation factor built into the game, because I've seen more enemies do foolery while I'm doing this than otherwise (but then, wouldn't you freak out if there was a big ol' Naga in your face screaming and flashing his claws?). After I get enough guts for 3 or 4 attacks, I either commence to slashing (short range), or run out to long range and commence to shooting (long range).

-- Lao (darklao@hotmail.com), December 09, 1999

Answers

I agree, this works really well when fighting pixies or using Golems.

-- Golden Boy (chrisbee@exploremaine.com), December 09, 1999.

While I find this tactic invaluable in MR, I find in MR2 that this often doesn't work. Either the opponent will stop the threatening in the middle(say 2nd range or so) or nothing will happen at all). Has anyone noticed that? Your opponent completely controls the range. Try walking backwards while he approaches you, you'll come closer together. Then try walking towards him while he's backing up, you'll move further apart. All things being equal both of these scenarios should keep you at the same distance. Why would they change this? It wasn't like this in the first one. Also, I've seen my opponent do two of the same moves in a row(hitting or missing with both) and end up at different ranges. That's just blatant cheating! :( Does anyone remember that kind of thing happening in MR? It's really kind of dissapointing.

-- Billy Newlin (venom@usit.net), December 09, 1999.

In MR1, I used to call a variation of this technique "The Wheel". It was performed with a Tiger, by using Splash at Extreme Range, followed by an immediate Threat. The interesting this was, you could Splash again as you PASSED Extreme range on the way out. (You could NOT do this with a Long range attack)

The opponent could not counterattack, as long as it hit. I wiped out many a monster that way.

-- Richard Ryley (ryley@phan.org), December 09, 1999.


Your opponent only controls the range if you have a slow monster. Pixies and undines can move back and forth much faster than a big slow golem can.

-- Tiamat (sonofbahamut@hotmail.com), December 09, 1999.

But what makes his Golem, Zilla, Baku etc. faster than mine? And wouldn't a hopper be considered fast? Or a metalner?(kind of) And that still doesn't explain the range change after the same move. It's just irritating.

-- Billy Newlin (venom@usit.net), December 09, 1999.

It also seems to me as if sometimes my fast monsters (all of my monsters are fast) are "forced" to slow down to a slower opponent.

-- Richard Ryley (ryley@phan.org), December 09, 1999.

Get the enemy cornered and keep hiting triangle till ur guts is max the assault him

-- Master Rancher (scud1001@worldnet.att.net), December 09, 1999.


-- Argos (stanrock@uwm.edu), April 14, 2000

Answers

Also (I know this is an old post) you should know your opponent, know yourself, and you'll have the key to victory. What this means is look at your oppenents moves and if it has his "weak" moves in the front (Plants, Phoenixes, ect, ect) then stay in the front area and try not to go to the back (You don't want to go too close or he will back you off into his best move spot) and if his weak moves are in the back viceversa. Also stay in places that it doesn't have moves in. Hopes this helps. Adios

-- Magma Bird (flashrun@altavista.com), April 14, 2000.

very strong point, magma bird! assuming i have a decent speed[300+] i don't hit goatrek til i make him miss roll assault. 500+, i don't hit thanatos until he misses death cutter. whatever the speed, eagle fierce taught me that, when fighting most, make him miss form his mid-close array[head butt/press/etc].

the power of launching your strongest attack with 99 guts against a guts lowered opponent CANNOT be underestimated!

-- torey luvullo (dst10000@compuserve.com), April 14, 2000.


These are all part of my Battle Strategies posts, I think (where I just explain exactly WHERE to stand with various monsters for "safe" spots, and which opponents you can actually afford to use the Guts Miser strategy against). I never mentioned the "Get in their face and intimidate" strategy, because it's not totally reliable...but it certainly seems to help. Thanks for bringing it up, Argos.

-- Nate Railsback (ChimeraMan101@aol.com), April 15, 2000.

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