Is a wracky good? should i train it? and how do i?

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Is a wracky good? should i train it? and how do i?

Is a wracky good? should i train it? and how do i? should i mix it with something? would that be better?

-- Samuel (planbs@hotmail.com), January 09, 2000

Answers

Wrackies excel at Spd and Int. All other stats are pretty much going to such until it gets some battling exp. under its belt. The good thing about the Wracky is the plethora of good techniques that it has. However, its baddy techniques SUCK! To top it all off, Wrackies are extremely long lived. I have heard of them living up to, and exceeding) nine and ten years of age. To sum it up, if you can handle the INCREDIBLY aggravating infancy of this monster, then you have a powerful monster (if raised properly). If you can't handle the infancy, don't feel bad.

-- Eagle Fierce (grimm@eurekanet.com), January 09, 2000.

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My first and only wracky lived 6yrs 8m when it started to go south. He beat the Zilla King and Magma on the first try. He also beat 1 of the top 4 matches and got a invite to another. Plus he got a record four monster to quit before a fight because of high stats I quess.

-- BaronOfHell (asim01@hotHATESPAMmail.com), January 09, 2000.

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If raised properly, a wracky should have a 4 year lifespan in its baby stage, 3 years in its adult stage and 3 years in its senior stage. Predicted lifespan: 8 - 11 years.

Since a wracky typically lacks in the SKI area, the "ideal" way to raise a wracky, would be to use 7 - 9 paradoxines on it for the first 4 years of its life. By the end of its baby stage, it should have already maxxed out POW and SKI. However, by doing so, your wracky will be 3 - 4 years short of lifespan. This lifespan loss will NOT handicap the wracky's ability to get silver peaches since it should still be able to live for 7 years.

By the way, this is a really easy way to make a "Super" monster. I'm talking about getting your wracky way over 5000(at least 4 stats maxxed) points in total. The reason why nobody has done so yet, is probably because the paradoxine info(researched by farmer jimbo/dark phoenix) is new to this board.

Info for paradoxine is located within "Drug Report: PARADOXINE" in the "items" category.

Who would've thought? Drugs are useful.

-- RNA (RNA@Ribosome.nuc), January 09, 2000.

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Why use Parodoxine? If raised properly you get:

5 - 8 per week with 5 being average: 5x4=20 per month;

20x12=240 per year; 240x4 (1st stage) = 960 during 1st stage.

15 - 20 per week with 15 being average: 15x4=60 per month;

60x12=720 per year; 720x3 (2nd stage) = 2160 during 2nd stage.

6 - 9 per week with 8 being average: 8x4=32 per month;

32x12=384 per year; 384x2 (3rd stage) = 768 during 3rd stage.

960+2160+768= 3,888 pts. during lifespan (not including peaches!).

That should give you enough pts. to max out INT, SPD, and about 650 on SKI and LIF. My motto is: "You don't need high Defense if the enemy cannot hit you." Plus, you stand a higher chance of a good combo in the lab, since your monster will live much longer without drugs.

-- Eagle Fierce (grimm@eurekanet.com), January 09, 2000.

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A purebreed wracky cannot get more than 3 points in a shoot drill during its 1st half of stage 1. It can get up to 4 points for the last half. When I raised one, I couldn't even get my SKI past 400 within 4 years! That is not acceptable, especially since I only trained in shoot the whole time.

Here's a prospect of what a Wracky should look like with paradoxine (if using my method): (ORDER: LIF-POW-INT-SKI-SPD-DEF-TOT)

Stage 1: (1 paradoxine) = 120pts of POW and 120pts of SKI(per month of training). It subtracts approx. 20 weeks of lifespan per dose and it last for 1 month(each). It also subtracts 30 pts of SPD and DEF as well.

It is possible to use up to 9 paradoxines before your wracky goes on to stage 2 but only 7 - 8 are needed. This should almost max out POW and SKI. This is a HUGE advantage since a wracky really sucks in the SKI department and is not too awesome in the POW as well.

For Stage 2(wracky = 050-900-200-900-001-001-2052): train in INT and SPD since a wracky is good in that. So, [13pts INT/SPD(avg) X 3weeks training(per month)] = 39pts per month.

[39pts per month X 36 months(3 years in stage 2)] = 1404pts to distribute between INT and SPD however you like. Assume 1200pts because of errantries(as done with my method).

For stage 3(wracky = 050-820-800-950-600-001-3221)Train during the prime for approximately 1 year. This should net you [13pts DEF(avg) X 3weeks of training] = 39pts per month.

[39pts X 12months] = 468pts of DEF.

For Freezing process (wracky = 200-820-740-950-600-470-3780): By starting the freezing process right after the prime, it should be noted that this is considered early in the phase and that more battles can be shoved in. Assume that we get 30 - 40 battles in. So an average of 35 battles should net you 30pts(avg) from battles. If your monster likes battles, this average should be higher - approx. 35pts.

so, [35 battles(avg) X 30pts(avg from each battle)] = 1050pts if monster doesn't mind battling. Also, [35 battles(avg) X 35pts(avg from each battle) = 1225pts if monster likes battling.

The end result should be a wracky with total stats of approximately 4700 total points - 5000 total points.

Keep in mind that this is only an educated prediction based on numbers. The total can result to be alot higher or alot lower than predicted. But it can be safe to speculate that the range will not go beyond [4200,5500] points. In other words, I have given a 500pt error bound to each extreme in the above prediction. This means that your wracky should go no lower than 4200 points and no higher than 5500 points if trained properly.

Note: this is for a 1st gen purebreed (wracky/wracky).

-- RNA (RNA@Ribosome.nuc), January 09, 2000.

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When I refer to a battle, I actually mean a tourney. Each battle/tourney can have 1 - 7 confrontations. So with a 35 battle average as seen above, the wracky can have up to [35 battlse X 4(avg confrontations)] = 140 to distribute between WINS and LOSSES however your luck/skill chooses. This number is a typical number of confrontations seen by raising a monster with my method IF you start the freezing process early enough.

-- RNA (RNA@Ribosome.nuc), January 09, 2000.

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"you dont need defense if the enemy cannot hit you"

this would be true with ANY other game but in monster rancher enemies get HORRIBLY lucky and a golem will hit a wracky with 999 spd. its just the way life goes in the game.

-- Zuumsaurian (b_hagstrom@hotmail.com), January 10, 2000.

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My second-generation Wracky (descended from a Satan Clause) has 990 Speed, 650+ Defense and Life, 550+ Skill, 850+ Intelligence, 450+ Power, and all the moves. The only Evil move for a Wracky is Explosion, which is awesome as soon as you get the Defense to take it. It says it's an E-rank accuracy, but I've gotten it in way too often for that to be true. The S-rank Force is definately for real, though, and with all that Defense, it barely deals 50 backlash in exchange for what's usually a one-shot kill.

-- Nate Railsback (ChimeraMan101@aol.com), January 10, 2000.



-- Black Razor (Allanmontalvo@mindspring.com), April 13, 2000


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