How to get all 38 monster types-corrected

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How to get all 38 monster types-corrected

Lately there has been some concern over the mistakes in the original thread "How to get all 38 monster types", I thought that a new, corrected version would be the best way to get all the information across. The original thread was written by Zack, I am just adding in the corrections that I could find.

1. Ape- Available at the beginning of the game.

2. Arrowhead- Available at the beginning of the game.

3. Baku- Get your first stable upgrade at 4th rank. You should be able to get Bakus off of CD's at the shrine.

4. Bajarl- Must be 8th rank (beaten 2 of the big 4). Get the last house upgrade on the fourth week of May. You will be given the Bajarl pot by Binto. Use in combining to get the Bajarl.

5. Beaclon- 1. Must raise any breed of worm to four years old by the 4th week of June. 2. Must feed at least 30 cup jellies. 3. Have no stress and be very well on the fourth week of June when expected to cocoon. 4. Must have 80 loyalty.

P.S. The beaclon is one of the most controversial monsters to get. From my experience, I got a C class, worm/plant that was born on the 1st week of June to cocoon by following these guidlines. Some people have better luck with a D class worm. Loyalty may also be lower and still cocoon, but the higher the better.

6. Centaur- Be 4th rank. Have a B class monster go to the power errantry. It will randomly find a spear. When your monster gets back to the ranch, he will be attacked by a centaur. Your monster doesn't need to win but will be given a spear. Use the spear in combining to get a Centaur.

7. Colorpandora- Available at the beginning of the game.

8. Dragon- Be 6th rank. Have a B class monster be invited to the 2nd. week of Aug. Dragon tusk tournament. Beat the dragon and recieve the tusk. Use in combining to get a dragon.

P.S. The dragon you fight in this tournament is extremely strong for a B class monster. Be prepared.

9. Ducken- Collect 5 diamonds from the cup jelly lids. Send away for a ducken doll which you will sell or give to your monster. After this, go to the Torles mountain expedition. Find the strong glue, usually in the first tree on the right. Collect five more diamond marks and build another ducken doll with the strong glue. Use this in combining to get the ducken.

P.S. You can get as many duck dolls as you want before and after getting the strong glue. You can never get rid of the strong glue after you find it unless you use a gameshark.

10. Durahan- Find the old sheath at the Parepare expedition, usually in the building beside the tusk tower in the middle of the map. Talk to the item lady about the stolen swords. Have an A class monster get invited to the Double Edged tournament the 4th week of February. Win the double edge and use in combining to get a Durahan.

11. Gaboo- Available at the beginning of the game.

12. Gali- Compete in the Elimination Tournament (NOT an elimination type tournament, It will be titled Elimination) on the 4th week of June after you get your monster to D class. Win this tournament and you will be invited to the IMA vs. Fimba Tournament. You do not need to win. The tournament happens every four years after that as long as you have a monster D class or above. You will only get a written invite the first time, after that it only shows up in the battle calender. You may fight in any rank above D. You will now be able to get Gali off of disks in the shrine.

13. Ghost- Let a monster die. Build a shrine for it. About every 140 weeks you will be asked to upgrade your shrine. Upgrade it twice. After that you will get in trouble for not taking care of it. Colt will clean the shrine and find a stick. Use the stick in combining to get a ghost.

14. Golem- Get your first stable upgrade at 4th rank. It will cost approximately 15,000. You will now be able to get Golems of CD's in the shrine.

15. Hare- Available at the beginning of the game.

16. Henger- Compete in IMA vs. FIMBA. See gali requirements for more details.

17. Hopper- Available at beginning of the game.

18. Jill- Be 6th rank or higher. Find the big footprint at the Torles mountain expedition. It is in the snowman shaped building in the upper right hand corner of the map. Send a B class or higher monster to the speed errantry. You should get a warning for Bighands. You will randomly fight Bighands, a very powerful jill. Beat him and you will recieve the Big Boots. Use these in combining to get a jill.

19. Jell- Available at the beginning of the game.

20. Joker- Be 4th rank or higher. Find the Joker mask at the burnt alter in the Kawrea expedition. Use the mask in combining to get a joker.

21. Kato- Available at the beginning of the game.

22. Metalner- Be 8th rank or higher. In a clear September you will be visited by aliens three times. On the third week, they will give you a crystal. Use the crystal in the shrine. You will now be able to get metalners off of CD's in the shrine.

23. Mew- Compete in the IMA vs. FIMBA battle. For more detail, check the gali information.

24. Mocchi- available at the beginning of the game.

25. Mock- Be 4th rank. Visit the item lady until she gives you the mysterious seeds. Colt will plant the seeds and about 10 years later the tree will die. Colt will ask if you want to water it, say yes. After this, let a monster die and the mock will appear in the stable.

P.S. It has recently been stated that you cannot get the seeds after advancing past 4th rank. As I have not been able to prove this, be aware of it and try to get the seeds in 4th rank.

26. Monol- Available at the beginning of the game.

27. Naga- Available at the beginning of the game.

28. Niton- Be 5th rank or higher. Raise a hopper of any breed to B class. The hopper will dig up the hot springs in winter, either Dec. or Jan. You will then recieve the undine slate. Use the slate in combining to get an undine. You will now be able to get nitons off of CD's in the shrine.

29. Phoenix- Find the Fire feather at the Kawrea expedition. You can find multiple feathers. Use feather in combining to get the phoenix.

30. Pixie- Available at the beginning of the game.

31. Plant- Available at the beginning of the game.

32. Suezo- Available at the beginning of the game.

33. Tiger- Available at the beginning of the game.

34. Undine- See niton requirements.

35. Worm- Compete in the IMA vs. FIMBA tournament. For more details, see the Gali requirements.

36. Wracky- Be 7th rank. You will recieve a scary doll in the mail. Keep the doll when Colt asks if you want to throw it away. Let a monster die and the wracky will appear in your stable.

37. Zilla- Complete all the requirements for niton. Be 6th rank with a B class or higher monster. Send a monster to the skill errantry and you will hear a warning for a large water monster. You will randomly fight the Zilla King. Beat him and you will recieve the Zilla Beard. Use in combining to get a zilla.

38. Zuum- Available at the beginning of the game.

This is what I have been able to get from Zack's thread and corrections from people like Eagle Fierce and others. This information is correct to my knowledge. You may add corrections but make very sure they are right before adding more confusion to the thread. Hope this helps.

-- Miss Carrie (musicality1@earthlink.net), February 08, 2000

Answers

Way to go! It is nice of someone to do this finally. This should help all the newbies.

-- The Man (djedmond@pinenet.com), February 08, 2000.

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Thank you Miss Carrie!

-- Eagle Fierce (Eagle1@Citynet.net), February 08, 2000.

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To add to the Beaclon tips:

1.) It helps if it is born on the first week of June.

2.) The Worm must NEVER be frozen before it cocoons.

-- Eagle Fierce (Eagle1@Citynet.net), February 08, 2000.

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beaclon- freezing doesn't matter I froze mine several times and almost missed the june deadline.

-- tjmax (tjmax@tnweb.com), February 09, 2000.

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I agree with tjmax on this one. Sorry, Eagle Fierce.

-- Nate Railsback (ChimeraMan101@aol.com), February 09, 2000.

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You can get the seeds after rank 4, but it is harder.

-- jeb (jebbaxley@yahoo.com), February 09, 2000.

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Jeb, reading threads in the archives are people with Master Ranck and have been for well over 200 years and they have yet to get the Mock, as of now it seems that the only way to get the Mock is to be 4th rank and get the seeds.

Nice revision Miss Carrie, you did a good job.

-- Vheod (Vheod@hotmail.com), February 09, 2000.

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i got the seeds when i was 7th rank

-- BATTLEROCKS (JSkierZXI@hotmail.com), February 09, 2000.

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Okay, so the earliest you can get the seeds is 4th rank, but it would seem that you only went to the Item Lady three times in between 4th and 7th rank? Because on the 3rd time you get the seeds. If you can get it 7th rank, why can't you get it Master Rank. Any answers?

-- Vheod (Vheod@hotmail.com), February 09, 2000.

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I got the seeds at 7th rank. I have a really hard time believing that it becomes impossible at some point to get the Mock. It's too much against the idea behind Monster Rancher.

My guess would be that there's a trigger besides Rank 4 that we're not noticing. For instance, I found soil in the Parepare expedition, and sort of said to myself, "Well, what the heck is this for?" I started to think about using it on a Plant to see if anything interesting would happen, and on a later visit to the item shop, the item lady dropped the seeds on me. I doubt the soil is a trigger, but who knows?

I just can't help but think there's an explanation that we're missing, rather than that it becomes impossible to find after a certain point.

-- Lao (darklao@hotmail.com), February 10, 2000.

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Just wanted to say Nice Job! Also, the Beaclon was the last monster I unlocked (because I generally dislike worms, but I said, what the hey) and my worm was a Worm/Hare, born in February sometime and everything else on this post matched up like clockwork! I played it constantly until the 4th June and it cocooned on the 4th week, being Very Well and no stress, etc. This is dead on. Nice job, again!

Gatch

-- Gatchaman (TheCaj@aol.com), February 10, 2000.

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The thread is a great job, but you only have to be at 4th rank for the undine slate.

-- David (dlptgp@noln.com), February 10, 2000.

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DAMMIT! Miss Carie, you are freakin' awsome. I dont know how you did it, but you did the best thread on how to get the monsters. Your htread will really help me out alot!

-- Johnny Mercado (johnnygt@bestweb.net), February 21, 2000.

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All she did was update it, its not like she wrote the original one(I did!). But im glad she did, its good for everyone to know these things.

-- Vheod (Vheod@homail.com), March 04, 2000.

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Hey Vheod, unless your name used to be Zack, I didn't get this list from you. I took the basic info from Zacks thread and added in the corrections. I gave Zack credit at the beginning of the list. If Zack copied it from you, he didn't give you credit for it. Sorry.

-- Miss Carrie (musicality1@earthlink.net), March 04, 2000.

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thanks soooo much...this will save me lots of time searching for the bits and pieces that this collects for me...i am new to mr2 and i really appreciate posts like this...thanks again

-- fred (baab_thatcher@yahoo.com), March 21, 2000.

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Vheod IS Zack. He changed his name quite a while back.

-- Dark Phoenix (Arax7@aol.com), March 22, 2000.

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Well if he changed his name, he also changed his internet server because his number is different.

-- Miss Carrie (musicality1@earthlink.net), March 26, 2000.

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Yo, to get the seeds, you need to reject Kavaro's invitation to Parepare. Then goto the store owner and she'll tell you that she got the seeds from a strange man (Kavaro), and she gives them to you. I'm not sure if your rank has anyhting to do with it.

-- Beau (Beaches@quixnet.net), April 01, 2000.

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WRONG! I never rejected Kavaro before I got the Mock seeds. That's not a requirement

-- Adam (Zingy02@aol.com), April 06, 2000.



-- Black Razor (Allanmontalvo@mindspring.com), April 13, 2000


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