another TGMAME suggestion

greenspun.com : LUSENET : MAME Action Replay : One Thread

I was messing around with an infinite lives cheat for Ghouls 'n Ghosts on TGMAME3, just practicing for the tourney and stuff. And that's when I realized - going to the Cheat menu acts as pausing the game! Sure you can't see the screen, but it still acts as Pausing if you need to get up to go to the bathroom or whatever.

I know no one is going to activate a cheat, because the judges would catch that. But I think we're going to need a new TGMAME where the -cheat option CAN not be enabled in any way. Or is it possible to tell whether or not someone goes into the Cheat menu for an extended amount of time? The frame rate won't drop...

-BBH

-- BBH (lordbbh@aol.com), January 24, 2000

Answers

This brings up another point in that the -cheat commandline option "connects" keyboard buttons together for the neogeo power moves, i.e. hitting all four (or even three) buttons at the same time is nearly impossible to do on a keyboard. (this is done with the V key by default.) I don't think this can be detected "easily" in the INP file.

I think the only reason to keep -cheat is to enable keyboard users to use the power moves on a keyboard, but even that doesn't seem very arcade like. Why was -cheat left in for tg3mame?

-- Chad (churritz@cts.com), January 24, 2000.


Right now, the judges in Deca2000 are using a program I wrote that checks if the correct DIP switches were used in a recording. I am going to add support for the T3 games to it too soon. Cheats can usually easily be detected by my program. For instance, it will detect if RLH is used in T&F. The combination moves in NeoGeo games can also very easily be detected because they're encoded as separate (fake) input bits.

Cheers, Ben Jos.

-- Ben Jos Walbeehm (walbeehm@walbeehm.com), January 24, 2000.


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