proposed change of betting structure. (SF)greenspun.com : LUSENET : Team SF : One Thread |
now that we no longer pay players according to the size of their win (strictly by hours as of Oct1), we no longer need to keep everyone's win rate relatively equal. so, i am proposing some betting changes that will have our single-deck player win rates sky-rocket.
another thought behind this revision, is that it standardizes our top bet at 10 units. makes it real easy to calculate what your top bet should be. it also makes it real easy for my spies to see if you are overbetting. the overbetting does not appear to be a problem on this team, but it has been on other teams... so i like to be prepared to spot it & correct it.
these higher betting levels (optionally for DD and definitely for SD) will obviously result in higher variance (in terms of dollars, not units) and higher win rates. the previously proposed new unit structure of the bank should be able to absorb this increased variance quite easily.
this is another of those proposals that will be made official soon, barring any well thought out arguments against it. if you have any questions, comments or concerns regarding this... then speak and be heard!
please note that the tables below assume...
Hi-Lo Classic, Zen, Omega2, HI-Opt2 TC to the full deck level Uston APC & Hi-Lo Lite TC to the half deck level Red7 & KO IRC, KEY & PIVOT as per the latest published versions... with no true-counting or count fudging; these strategies are not forbidden, they are just not assumed.
MULTIPLE DECK GAMES (two, four, six and eight decks)
on double deck: if you cant get away with a 10 unit bet, then top out at 8 units. play at least two rounds after shuffle, regardless of count.
on four or more decks: if at all possible, spread to the appropriate two hand bet at high positive counts.
*on double deck, it is understood that if you are the only player at the only good table, you may have to adopt a play-all approach.
Hi Lo Classic, UstonAPC Hi Lo Lite Zen, Omega2, Hi-Opt2 KO Red7 Betting Strategy
bet TCx2-2 units bet TCx4-2units bet TC-1 units bet RC+1 units bet RC units <-- general rule... but note exceptions TC -1 or less TC -0.5 or less TC -2 or less RC -5 or less RC -2 or less do not play DD games (exit game after the first hand you lose)*
less than TC +1 less than TC +0.5 less than TC +2 less than KEY less than RC -2 do not play Shoe games except at top of shoe (remember III.5)
TC +1 TC +0.5 TC +2 KEY RC -2 table minimum or 1 unit; whichever is lower
TC +2 TC +1 TC +3 RC +1 RC 0 bet 2 units (two hands of 1.5 units each would be better)
TC +3 TC +1.5 TC +5 RC +3 RC +4 bet 4 units (two hands of 3 units each would be better)
TC +4 TC +2 TC +7 RC +5 RC +6 bet 6 units (two hands of 4 units each would be better)
TC +5 TC +2.5 TC +9 RC +7 RC +8 bet 8 units (two hands of 6 units each would be better)
TC +6 TC +3 TC +11 RC +9 RC +10 bet 10 units (two hands of 8 units each would be better)
SINGLE DECK GAMES Play-All most of the time your top bet on single-deck is 10 units. you should bet this much (10 units) at almost all positive running counts. use at least a 1-4 spread (if not more).
note that this table represents a 1-4 spread.
Hi Lo Classic, UstonAPC Hi Lo Lite Zen, Omega2, Hi-Opt2 KO Red7 Betting Strategy
TC 0 or less TC 0 or less TC 0 or less RC +1 or less RC -2 or less bet 2.5 units or less
TC +1 TC +0.5 TC +1 KEY RC -1 bet 5 units
TC +2 TC +1 TC +3 RC +3 RC 0 bet 10 units
-- Anonymous, October 18, 1999