Who confirmed Bubble's score

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This is the worst bullshit i ever seen. He claims 9.999.999 on Bobble Bobble,and if you play it back he does not even get 50.000. I used the version he claimed to have used Mame 0.36 Beta 4 so it should be fine,anybody else having fellings about this ?

regards, Stig Remnes

-- Stig Remnes (sremnes@samsen.com), September 09, 1999

Answers

I was tempted to - but I'm innocent this time around - yes stig, it does playback to 9,999,990 here, I used the one downloaded from mame.retrogames.com - even those differences can have an impact... to my knowledge anyway... maybe the mame.cfg files have an impact - but I haven't seen those yet.

Reason I didn't confirm it was because the person threw the game into super mode - is there any difference between that and regular mode?

-- Gameboy9 (goldengameboy@yahoo.com), September 09, 1999.


Yes there is a difference between Normal and Super... Super gives more bonuses, rooms, etc.

-- Chris Parsley (cparsley1@hotmail.com), September 09, 1999.

So should that recording should be illegal? (Because there's a separate bit for super bubble bobble...)

Although he probably coulda reached 9,999,990 in original mode...

-- Gameboy9 (goldengameboy@yahoo.com), September 09, 1999.


From my understanding, 'Super' basically swaps the enemies from the last 50 stages to the first 50 and vice-versa. As for extra bonuses, no - maybe better bonuses, I'm not all that sure. To me, that sounds harder, and if it is harder in exchange for more points - sounds fine to me...

- Barry Rodewald

-- Barry Rodewald (bsr@hn.pl.net), September 09, 1999.


If he switched modes (normal->super), then the recording is definitely illegal. Super allows you access to the bonus rooms at levels 20, 30, 40, and 50 REGARDLESS of whether you die or not. In normal mode, one death means that you cannot enter ANY bonus rooms. To obtain an extremely high score you must therefore complete AT LEAST the first 50 levels on your first life.

If there are any problems/inconsistencies with what I am saying, please check out www.bubandbob.com. That site should answer all questions.

And Stig, please tone down your posts. We don't need any more players threatening to leave as it is.

-- Q.T.Quazar (qan@home.com), September 10, 1999.



I did playback the file yesterday evening. As only reference I have the PC game bubble bobble that I finished several times to level 100. I haven't played the game in MAME yet

1) Yes, it plays back to 9.999.990 points. 2) The game shows only bonus rooms at level 20 and 30 and not any more (he lost a life somewhere between 30 and 40 3) To my opinion the amount of EXTEND's is rather high 4) Is the game supposed to continue after ending level 100. It says something like SWAP BACK to level 50. After reaching level 100 for the second time it swaps back to level 60. And then to level 70, and then to level 80 and another to level 55. 5) Shouldn't the recordings just be the default settings or TG settings (if available).

Final conclusion (because of the changed settings): illegal game recording

Greetings MvdV cypr135@knoware.nl

-- MvdV (cypr135@knoware.nl), September 10, 1999.


There seems to be a little confusion of the Bubble Bobble codes (well, it seems a little confusing to me).

The codes are entered on the title screen, one at a time. From what I understand, bubble used the Super code only, without either the Power Up, or Original Game codes. Note that I haven't watched the INP yet. Super does not give you all the bonus rooms, that is Original Game. And you never finish the game unless you have two players finish round 100. Also Super gives you the "true ending" as well.

Super Bobble Bobble has a DIP switch setting for Super mode, but the other sets do not.

I have no problem with the recording so long as no DIP switch settings have been changed. Using a code built into the game is fine by me...

I can just see the whole hidden SFZ characters issue coming up again...

- Barry Rodewald

-- Barry Rodewald (bsr@hn.pl.net), September 10, 1999.


I just replayed the beginning of the INP again. He inserts 2 coins to play the 2 player mode and uses player 2. I think that in this way the normal game ending at level 100 for the 1 player mode can be circumvented. Can anyone confirm this? In that case I think the game score should be restricted to reaching level 100 with a score of 4128540.

Greetings MvdV cypr135@knoware.nl

-- MvdV (cypr135@knoware.nl), September 10, 1999.


As an former player of this game , I can add some input. " Super BB " changes the enemies for each level. Some levels are easyier , some aren`t. Super BB gives you the " true " ending ( i.e end -of-game- waffle )although as regards killing the last guy , nothing changes. If you play player one controls , you have a max of 5 lives (extends after 5 lives do not register ) , whereas if you play player two , extends DO register , therefore making more sense to master the player two side. When two players are alive and have killed the last guy , a million points is awarded to the " slayer " and the game ends. If only one player is left alive , he is put back to level 60 ,70 ,80 whatever. If he then goes on to clear level 100 once again , the same thing happens. A friend of mine once scored 18,000,000 pts doing this. As for the secret rooms, it`s the same as " ordinary" BB...if you die , you will not get the secret room/s ...unless of course you have entered one of the " pre-game codes " before you play ( of which there are many ), one of which being the ability to access the secret rooms , even though you have died. Another thing you could do in the arcades , is when BOTH players complete the game , during the end-scene waffle , simply hit each button and @ 80-90% of the time , you will be awarded 255 credits. We used to do this and sell them for a fiver.....@ $10 at the time. Well done to Bubble for his high score !! ( you`ve got another 9m points to go before you beat my friends score....unproved of course..., but take my word for it. )

ALEX

-- Alex Weir (alexweir@indigo.ie), September 10, 1999.


Considering Alex's response in regards to Extends not being remembered for player 1 I consider that a good enough reason to allow the insertion of 2 credits to allow player 2 to be used.

As regards the gaining of frequent extends that is up to the player to encourage by wasting as many enemies in one hit as possible in screens immediately prior to a screen with "holes" at the bottom for the extend letters to come through.

Well done Bubble on an impressive recording - I could only ever complete the C=64 version that had a nice bug of being able to trap the enemy through a solid wall from the left side of the wall.

BeeJay.

BeeJay.

-- BeeJay (bjohnstone@cardinal.co.nz), September 11, 1999.



Question, if we are going to allow this score, we don't we allow the Mr. Do recordings that exploit the 255 lives trick???

-- Chris Parsley (cparsley1@hotmail.com), September 12, 1999.

With respect , playing player two controls on BB does not compere with the 255 lives cheat on Mr.Do. When you think about it , this game ( BB ) is meant to be cleared by TWO players. The fact that a player chooses to play on the right side , as opposed to the left ( during single mode ), indicates A) some cop-on , and B)....eh...well even more cop-on. It shouldn`t make a difference. OK ,two credits are used , but only one player is used. You could claim some kind of ambidexterous thingy...but at the end of the day , you are in fact making the best of a situation where two-player is needed to complete the game. Why choose cotton , when you can choose silk ? ( I think that`s the phrase ! ) This of course begs the question ...will MARP allow a recording of a TWO-PLAYER game , which is how the game is meant to be played / cleared ????? Sorry ! But I had to ask...!!

ALEX

-- Alex Weir (alexweir@indigo.ie), September 12, 1999.


I didn't make the 256 lives in Mr Do to conflict with the second player in Bubble Bobble. I did to compare to Super setting, which isn't the normal operation of the game, but can be accessed from the machine, just like the 256 lives can.

-- Chris Parsley (cparsley1@hotmail.com), September 12, 1999.

I realised you were meaning the "secret codes" versus the "255 lives" trick. I guess my opinion is that the difference here is the secret codes were a deliberate feature of the game and therefore are different to the 255 lives tricks on Mr Do, Sinistar etc or the non- firing bug in Galaga.

I still think that if anyone uses a code, they should include a readme file along with their inp file in the zipfile advising what the secret code they used was otherwise those who don't know the codes can't compete on an equal footing.

BeeJay.

-- BeeJay (bjohnstone@cardinal.co.nz), September 12, 1999.


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