[
Post New Message |
Post Reply to this One |
Send Private Email to Aley Keprt |
Help
]
Response to A modest proposal
from Aley Keprt (AleyKeprt@bigfoot.com)
I held another tournament at http://get.to/hcc and I suffer the same
problems as you. I think the good way is to use on-line gaming.
It means that the game is played on-line and data are sent to the
server at runtime. The server then knows if the speed is correct etc.
This also requires Mame without sources to avoid procedures like
making .inp file at lower speed, and then playing it back at normal
speed and recording it to another file, etc.
BIOS time stamps are obvious, because anything else is very easy to
hack. Also, tournament Mame can be only plugin for Mame32. Then you
can distribute sources of Mame32, and your DLL will do the work. This
way you will get rid of stupid license of Mame. Of course it requires
a BIG portion of security and encryption.
I am also very interested in making only limited number of attempts
per game. This can be also checked easily when performing on-line
gaming only.
(posted 9005 days ago)
[
Previous |
Next
]