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Response to A modest proposal

from Aley Keprt (AleyKeprt@bigfoot.com)
I held another tournament at http://get.to/hcc and I suffer the same problems as you. I think the good way is to use on-line gaming. It means that the game is played on-line and data are sent to the server at runtime. The server then knows if the speed is correct etc. This also requires Mame without sources to avoid procedures like making .inp file at lower speed, and then playing it back at normal speed and recording it to another file, etc. BIOS time stamps are obvious, because anything else is very easy to hack. Also, tournament Mame can be only plugin for Mame32. Then you can distribute sources of Mame32, and your DLL will do the work. This way you will get rid of stupid license of Mame. Of course it requires a BIG portion of security and encryption. I am also very interested in making only limited number of attempts per game. This can be also checked easily when performing on-line gaming only.
(posted 9005 days ago)

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