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Response to A modest proposal

from Chad (churritz@cts.com)
Sorry dude, online gaming can be faked as well, you could make an inp generator that passed what ever security questions you asked the player to make, then it would send the already cheated recorded inp (or input commands) downstream in real time to your online server to play the game and get what ever high score necesary. Plus for the honest players if you get network congestion, your game could be ruined. Online security has potential, with several authentication techniques, but it lacks robust playability.

The real key in security is to check if the recording was made at the time the game was played and at the speed at which the game was played. The only problem with this technique is encrypting the inp and timestamp/framerates so the "fakement" can't generate the inp with cheating means. Something that will be pretty secure in Ben Jos's new mame, MAMETE.

(posted 9004 days ago)

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