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Response to Ataxx & Clones scoring system motion

from Tim Morrow (tjmorrow@bigpond.com)
I'm a bit confused as to your scoring scheme. Just to clarify, do you propose that we have to play all opponents from easiest to hardest? i.e. Colony (E) rated 800, then Droolman (D) rated 1200, then Mush Man (C) rated 1700, then Gorgon (B) rated 2000, then Cephalo Man (A) rated 2200.

By score do you mean the number of blobs you have converted. Is your score summed over each of the 5 matches? i.e.

Score = sum over all matches i of score_match_i * Oppononent_Rating_i

If so then I don't mind. If on the other hand you want to score based only on the highest rated player played then I don't like the proposal as it stands. You might play well through 4 of the opponents and then get wiped on Cephalo Man with a score of 0*2200 = 0.

I would also like to see the remaining time be considered for points as well although I don't know how much weight should be given.

One anomaly that the above doesn't address is the early win. You might wipe the enemy by converting all his blobs before the board is half filled and not get much of a score. Extra credit should be awarded for being able to do this I think as it is particularly difficult to do. I think the score difference between you and the opponent is a better measure of performance.

(posted 9330 days ago)

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