Topics for research papers

greenspun.com : LUSENET : CSUF CpSc 566 : One Thread

I was wondering if anyone knows of any good topics to use for the research paper, or where we may find some topics. Any ideas would be great.

-- Jeff Singer (redmecca@hotmail.com), February 17, 2000

Answers

How about these? (Some of these are duplicates of Jeff's list)
  • adaptive space subdivision (octrees, BSP trees)
  • animation (motion dynamics, inverse kinematics, key-frame, parametric)
  • bump mapping
  • constructive solid geometry
  • orthographic reconstruction
  • particle system modeling
  • plant generator functions and growth models
  • atmospheric effects and lens flare
  • shape deformations
  • motion capture
  • metaballs
  • stochastic models
  • ray casting
  • surfaces of revolution
  • scientific visualization
  • blobby objects
  • shape grammars
  • procedural texturing
  • distributed ray tracing
  • volume rendering
  • wavelets


-- Kenytt Avery (kavery@ecs.fullerton.edu), February 20, 2000.

I just thought of two more places to go looking for topics: the USENET newsgroup comp.graphics.algorithms (and its associated FAQ), and the Graphics Gems book series.

-- Kenytt Avery (kavery@ecs.fullerton.edu), February 24, 2000.

How about another list of potential topics? There's a home page for an Advanced Graphics course over at Worcester Polytechnic that has topics, resources, and even summaries of other students' presentations.

-- Kenytt Avery (kavery@ecs.fullerton.edu), February 24, 2000.

Here is a list of topics I've come across so far - I'd really appreciate any input as to which of these would be good candidates for doing research on (ie. interesting, non-trivial, but not a life's work either), and if I don't get answers here I'll probably ask in class (who am I kidding, I'll ask in class regardless). If I've listing things more than once under different names which are really the same thing let me know.

ray_casting/radiosity particle_systems - fire? texture_mapping/multitexturing water alpha_blending light_maps/dynamic_lighting 3D_clipping terrain/curved_surface_rendering/landscapes transparency 3D_shading rendering_convex_n-gons depth_maps? bump_mapping character_animation/modeling

these are just a few things which seemed interesting, but I don't know if they're all appropriate paper topics - any other topics would be appreciated

-- Jeff Singer (redmecca@hotmail.com), February 20, 2000.


Moderation questions? read the FAQ