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Response to *Slow Machine vote...respondez bitte, gracias.

from IUR DHURIN (iurdhu@hotmail.com)
Oh, what a wonderful new debate! Well, I have to tell you some things... I think the problem isn't so simple, and, above all, is more general. Somebody tells we have to respect the spirit of the original real coin-ops... mmh... could you explain to me how you can respect the spirit of the original Super Sprint without a wheel? Or Crystal Castles without a trackball? Well, I tried my office 486/66, and Super Sprint "ran" at 8FPS! Of course, for T2 I played on my home P200, that didn't reach 60FPS, but was very similar, like playability, to my friend's P2/500... I simply thought it was very stupid lose hours of my time to play on a slow computer only to reach a high score! I think another thing: marpers are lovers of coin-op, and who on the contrary loves PC above all and has a supercomputer, probably prefers plays videogames like Tomb Raider, Quake and Unreal Tournament! So I think we have to reach a compromise solution:

6) Every new score must have a file .txt with description of PC features and final FPS. Score with less than 50FPS goes to general scoreboard; the others one, if with default setting, to the Official Scoreboard.

But I know: this solution has a lot of problems, too! Default setting changes, according to various mame versions... TG setting isn't always correct, I think: for instance, if I don't remember bad, for Pengo in 1984 was "3+1, easy difficult"! Surely in the arcades I have never seen "5+1", and rarely "medium difficult": Pengo, or Penta, was a difficult game for normal people at that time! The same for Scramble...

I repeat, this is a general not simple problem... I think we must have a worry above all: don't make too difficult marp for normal people: for instance, I remember only 30 participants to T2 in all the world... Maybe, for T4, 6 games (maybe every month) could be a good limit... But this is good for another debate, of course...

IUR

(posted 9450 days ago)

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