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Response to I need help to stop hundreds of tanks
from Eric Best (eric_best@yahoo.com)
Here are a couple of ideas if you're running a dark eldar army.
Have a couple of squads of Scourges armed with dark lances (the codex
allows up to four per squad) in reserve. they can drop in on the
board almost ANYWHERE, whack one or two tanks, and then fly away. I
like to wait until the tanks are somewhere that bottles up large
portions of the rest of the opposing army, but sometimes you just
gotta cripple the damned things FAST. Also, arming one reaver jetbike
per squad with a Shredder can be effective. Wait until you're within
36" of the target at the beginning of your turn, then hit the
turbo-thrusters. This gets you within range for the shredder and
makes your jetbikes invulnerable until you fire on the next turn.
After firing (with Shredder and the rest of the squad's weapons), RUN
AWAY if there's anything within range that can still shoot at you...
Dark Eldar have only one real advantage, and that's speed. Finally, I
generally arm my wych squads with both haywire and plasma grenades if
I'm going up against a lot of armor (and someimes even if I'm not).
It only costs +6pts per figure, and makes them MUCH more effective,
especially against armor.
(posted 9715 days ago)
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