I've been thinking of what Chris Parsley was saying as to when the death screen was... he said 16 * 16 * 16, or 4,095(really 4,096... but...) screens, before the game goes into death.(posted 9645 days ago)I have to disagree with this, and I'll tell you why.
Games are programmed in bytes. Each byte has 8 bits. Each bit has a 0 or a 1. If you use 1 bit, you have 2 possibilities, 2 bits, 4 possibilities, 3 bits, 8, and so forth.
With this reasoning in mind, you would have 256 possiblities in each byte, because there are 8 bits in a byte(2^8)
I believe galaga used two BYTES, which means that the hardest difficulty(which is the difficulty that's supposed to be used in the tournament btw) has 256 * 256, or 65,535 stages(really 65,536... but...), not 4,095.
That's what I think is the reality of Galaga...