Pat, How about this: (((100 - PP) / 100) ^ (finishing.place - 1)) * (player.score / highest.score) * 100 That gives an exponentially decaying scaling factor, asymptotically aproaching zero.
How about this:
(((100 - PP) / 100) ^ (finishing.place - 1)) * (player.score / highest.score) * 100
That gives an exponentially decaying scaling factor, asymptotically aproaching zero.
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