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The Pit... (and other TG ramblings)

from Angry (greggg@ix.netcom.com)
I still don't quite understand why the settings were altered for "The Pit". You and I were competing on this game just fine when it was set to 3 lives (I only beat your score by like 300 points), and *then* you set it to 4 lives and got the high score back?

Starting with 3 lives was just fine, and was likely the original TG setting.

Correct me if I'm wrong, but I recall the TG settings philosophy as being:

- If the game can be played indefinitely, alter the settings in such a manner to not allow the player to play indefinitely (i.e., set it to hardest difficulty, and remove the ability to earn unlimited extra lives where possible).

- If the game cannot be played indefinitely, and/or has an inevitible ending, leave the game set to its factory default settings.

I also have a problem with the TG policy of allowing continues to be used on forced ending games (like Bad Dudes or Robocop). This rule should ONLY apply to games that have BOTH a forced ending AND a limited number of continues (the only one of which I know of that meets this requirement is Atari's 720 Degrees).

Under this ruling, I suppose I could just start playing Smash TV on Free Play and get an incredible score (the game has a forced ending). And believe me, I could get a much larger score this way than if I were able to finish the game on 1 credit.

=Angry=

(posted 9871 days ago)

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