Hi all!(posted 8787 days ago)This is my first letter to the forum, so I'll start off by saying how brilliant this whole concept is - allowing people to see action replays of arcade games! I myself will be contributing to the tables soon.
There are just a few quick comments I'd like to make.
I'd love to put up my replay of Pacland, but there's a slight snag. Most of the time, the game runs at full speed (100%), but occasionly it dips fractionally below the 90% mark. How elligible will it be if I send up an inp? I actually have the game for Playstation (it's a perfect port from the arcade - uses set 2) and have got to round 27, and I reckon it's only a matter of time before I get a cool score too, but it's a shame if I can't put the inp up...
Out of interest, why are there 4 sets of Pacland? Were all these 4 versions released officially as real arcades in their time?
I quote:
**************************************** Commando: Indefinitely sitting safely behind bunker and shooting unlimited number of enemies. ****************************************
The rule is, is that you can't do this too much, otherwise it will be regarded as cheating. Fair enough, I can see why this rule was made... but isn't it a bit of a kludge? Well, I s'pose there's no other way to do it...
...which leads me onto my next point: Levels!
Points are great and all that, but in a way, perhaps (for some games at least), levels should be more important than points! In a way of course, they're roughly proportional, and it would certainly solve the Commando problem once and for all. Maybe it would be nice to have two tables - one for highest scores, and one for furthest levels reached - it would be a great addition to MARP. Of course, some games are easy to complete, so what I suggest, is for the easier games - put the difficulty on 'hard' as the standard. This will keep the challenge of trying to get further and further throughout the game. If one (or more than one person) then completes the game on this 'hard' level, then the thing to do would be to crank the difficulty up to 'very hard/hardest' and have the table based on this /new/ level. Old scores on the easier difficulty levels are still shown, but shown below the harder difficulty levels.
An ideal solution for all involved :)
Cheers,
Daniel/Twinbee (dspwhite@email.com)