I think MKL said it best about score adjusting for generic leeching in games. It's not the lives you have at the end of the game, but the lameness if you lose lives during leeching. After all, you can still have tons of lives left if you leech long enough and loose a few while doing it; Someone who knows how to get "difficult" points might get the same score and have the same number of lives left as someone who leeches. But the person who leeches usually looses more lives than someone who gets difficult points with out loosing lives.(posted 8869 days ago)this idea was applied to the ghouls and ghost recordings, not sure if it applies to every game...