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Response to Playchoice time--voting
from Chris Parsley (cparsley1@hotmail.com)
PPL want to know, so I will say.
One, most(if not absolutely all Pc_10 games) can easily become
marathon games if there is no time limit imposed. I could easily max
out the smb and smb3 scoreboards if I had no limit of time to do my
scoring if I was so inclined to pull such a marathon. But that shows
absolutely no skill at all as to game playing ability, get a 1up,
score points, and keep on doing it forever, big deal. We all know the
difficulty level of SMB doesn't really go up at all. It was the first
game for Nintendo's foray into the home market, and they wanted it to
be easy and addicting so sales of their products (both arcade and
home) would sell nicely. Remember the game market wasn't on the best
of ground in 1984-1985.
About the switches, I know how to do 150 ticks because I have done so
on a real PC_10 machine before. I don't remember if 600 ticks was an
option via the dipswitches, I could go rummaging through the dusty
closet of mine for that schematic, but I really don't want to. I can
also do 150 in MAME because it's not hard to know which dipswitch is
which Unknown mark MameDev placed. That is why I voted for #1, and
possibly even going lower. As the folks at the Olympics would say, No
worries.
(posted 9217 days ago)
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