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Response to Please remove autofire recordings

from Gameboy9 (goldengameboy@yahoo.com)
Well... here's what I got when I tested Game Guru's most recent recording - shadow dancer using Chad's autofire tester program.

p = 10 f = 10 shadow.inp Bit# frames:on/off Presses BPresses Bursts highVar LowVar 14 35270/8518 8517 7838 125 0.00 0.000 47 35030/8758 8757 55 1 0.29 0.000 72 27141/16647 8758 8757 1 0.09 0.089 73 28934/14854 8758 8757 1 0.21 0.212 74 26369/17419 8758 8757 1 0.01 0.011 75 27582/16206 8758 8757 1 0.13 0.127 76 26272/17516 8758 8757 1 0.00 0.000 77 26283/17505 8758 8757 1 0.00 0.001 78 8504/35284 8503 7824 124 0.00 0.000 79 27332/16456 8758 8757 1 0.11 0.106 107 8757/35031 8756 64 1 0.00 0.138 111 8757/35031 8756 55 1 0.00 0.161 142 8514/35274 8513 7743 121 0.00 0.000 171 8757/35031 8756 64 1 0.00 0.062 206 8530/35258 8529 7807 126 0.00 0.000 235 8757/35031 8756 64 1 0.00 0.015 239 8757/35031 8756 54 1 0.00 0.018

shadow.inp MOST LIKELY IS USING AUTOFIRE!!!!!!!

... in a lot of cases... oh yeah... that would mean a disqualified game in the tournament... period.

In comparison, let's look at BBH's shadow dancer recording.

p = 10 f = 10 shdancer.inp Bit# frames:on/off Presses BPresses Bursts highVar LowVar 14 3554/40238 474 12 1 0.47 0.639 15 6656/37136 1250 56 4 0.27 0.426

shdancer.inp

That means BBH did NOT use autofire.

Nothing feeds back when I test Barry Rodewald's recording in the same said game.

What do you think? Disqualify this game?(Which we can do now...)

(posted 9455 days ago)

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