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Response to another TGMAME suggestion

from Chad (churritz@cts.com)
This brings up another point in that the -cheat commandline option "connects" keyboard buttons together for the neogeo power moves, i.e. hitting all four (or even three) buttons at the same time is nearly impossible to do on a keyboard. (this is done with the V key by default.) I don't think this can be detected "easily" in the INP file.

I think the only reason to keep -cheat is to enable keyboard users to use the power moves on a keyboard, but even that doesn't seem very arcade like. Why was -cheat left in for tg3mame?

(posted 9455 days ago)

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