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Response to A modest proposal

from Chad (churritz@cts.com)
Looking at the timestamp code would catch people playing at a high frame rate, since the differences between timestamps would be smaller than expected. I think most games, if played at a higher frame rate than stated, are going to be more difficult to play in such a manner. The only exceptions being if you could slow down the hard sections and then speed up the easy/wait sections, this would be difficult to coordinate however - to ensure you get a timestamp difference at or under expectations. Perhaps the F10 key should also be disabled to prevent people from modifying the duration of play? That would suck since you can't speed up confirmation playbacks... Although i think the playback functionality should be taken out of the distributed TGMAME distribution all together and only mark or an authority would be able to confirm recordings.
(posted 9525 days ago)

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