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Response to A modest proposal
from Chad (churritz@cts.com)
Looking at the timestamp code would catch people playing at a high
frame rate, since the differences between timestamps would be smaller
than expected. I think most games, if played at a higher frame rate
than stated, are going to be more difficult to play in such a manner.
The only exceptions being if you could slow down the hard sections and
then speed up the easy/wait sections, this would be difficult to
coordinate however - to ensure you get a timestamp difference at or
under expectations. Perhaps the F10 key should also be disabled to
prevent people from modifying the duration of play? That would suck
since you can't speed up confirmation playbacks... Although i think
the playback functionality should be taken out of the
distributed TGMAME distribution all together and only mark or an
authority would be able to confirm recordings.
(posted 9525 days ago)
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