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Response to marp utilities

from Ben Jos Walbeehm (walbeehm@walbeehm.com)
At this point, my utility to enter scores into the highscore file supports the following games: ckong, ckonga, ckongalc, ckongjeu, ckongo, ckongs, dkjrbl, dkjrjp, dkngjrjp, dkong, dkong3, dkongjp, dkongjr, fantasy, galaga, galaga84, galagab2, galagads, galagamw, gallag, gyruss, gyrussce, kangarob, kangaroo, kungfub, kungfub2, kungfud, kungfum, ldrun, ldrun2, ldrun3, ldrun4, ldruna, monkeyd, pootan, pooyan, pooyans, scramblb, scramble, scrambls

Every game (combined with all its clones) is in a separate source file, so that means that whenever things are changed (usually when I add support for more games), I have to recompile the program. Ideally, all the characteristics of how the scores for a particular game are stored would be in a separate (more or less human-readable) file, like an .ini file in Windows. This is going to be quite a lot of work, though, and I don't feel like doing that any time soon. From looking at the few games my utility supports now, the number of different things that would have to be specified for each and every game is more than 20, and that number will probably grow considerably when more games are added. Additionally, the program would probably have to be recompiled frequently anyway, since those new games may require something that I had not encountered in the games I've analysed to far.

Until I've decided exactly how I am going to solve this, I'd rather keep the source to myself. Meanwhile, anyone who is running Windows 9x or NT can e-mail me, and I'll send them the executable.

Ben Jos.

(posted 9535 days ago)

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