Ah yes, but not all 8 bit games lockup when they reach round FF + 1.(posted 9683 days ago)Gyruss and Juno First both clock back to the "real round 1" at FF+2 like Galaga does on the hard difficulty setting. Actually Juno First is incredibly difficult on Stage 0 but you've generally got enough stacked up lives by this time to survive it anyway.
So I guess the question is why did Namco do it with so many of their games ?! That's why I was suggesting that perhaps it was done deliberately - either that or every one of their games crapped out due to divide by zero errors.
How did you find out they used an extra "stage-holder-place" only when the hardest difficulty is set? It still says "Stage 0" when playing and it still goes back to Stage 1 proper as far as speed, firing rates etc goes?
Also, anyone know why on Galaga they allowed the extra digit(s) for player 2's score...... another feature perhaps.... ;-))
BeeJay.