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Response to To hit all of yesterday's posts at once

from Angry (greggg@ix.netcom.com)
I've put some additonal thought into using a percentage based system for the MARP leaderboard, and think I have come up with something that will work out well for everyone.

The biggest gripe I have with the percentage system is that it really takes the wind out of my sails in bettering a score, if I already have 99 points earned on a game. The current leaderboard gives a strong bonus to the player in 1st place... a 7 point edge for EVERY 1st place that he/she holds - this makes me strive to get back into 1st place when my score has been beaten (okay - I haven't been fighting as much lately... but that's for another thread).

The downfall to the current leaderboard seems to be that players with 4th place scores and lower are not rewarded with ANY points. This takes away from some good players that may play LOTS of different games - a different approach to moving up the leaderboard.

My idea for a percentage based leaderboard is this: 1st place gets an even 100% for the score. 2nd place and below earn their percentage of the top score - minus 25%. This means that if you are in 2nd place by only 50 points, your percentage will be 74.9% or something similar. (Percentage could easily be adjusted to any percentage, even 10% or 50%) If a players score falls below 25% of the top score, the player will not be rewarded with any leaderboard points for that score.

This still reaps a large reward for the player at the top of the hill, and gives the 2nd or 3rd place players better reason to knock him down. This also keeps the *perfect* score games (ie Bowling) intact, as the first player to get the perfect score gets 100 pts, and each subsequent player gets only 75 pts.

Okay, my two cents is up to about a dollar now. Any other ideas?

=Angry=

(posted 9687 days ago)

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