I imagine there are people who record games for their own enjoyment and never submit an .inp file to MARP. I see no reason to penalize them for having a slow machine. ;-)(posted 9898 days ago)Instead, how about encoding this information during the recording and then being able to view the information on playback? Something as simple as an average FPS when the .inp file ends would be sufficient.
Another interesting thing to see would be when the player paused the game and for what duration. There are many puzzle games where hitting pause could siginificantly raise your score. :-)
To be honest though, I'm not all that worried about cheating on the MARP. I figure that most of the good players here wouldn't cheat. Where is the fun in saying you are number #1 and knowing you had to cheat on 250 different games to do it? If you are gonna cheat, why not do it right and build an .inp generator/editor which lets you tweak away for perfect play. :-)
-Thunky