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Note to confirmers re: Klax

from Mark Longridge (zero1@look.ca)
Confirmers of MARP please note for my newest Klax inp file, playback is a bit awkward, but possible.

Delete NVRAM. Then run mame, e.g. mame55 klax, wait until you see the split 2 player Klax screen. Hit ESC. A proper default klax.nv is created. Then...

mame55 klax -playback mlklax

should work correctly. I suspect that the default high scores are loaded in by this point, which probably effects the random number generator. Before that I think the high score memory locations are nulls? I'll have to check...

Please confirm inp if possible, this will verify my theory :)

Mark

(posted 8774 days ago)

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