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Response to k2

from J.D. Lowe (jedidrunkenllama@hotmail.com)
Alright, here's the plan for a tie:

1. All tying players meet in a colloseum equipped with weaponry and protection.

2. A 50 metre rod in the middle of the arena is constantly rotating, and must be jumped over while fighting

3. The survivor goes on to the next round.

OK, serious time!!!!!! To quote the MC2 page:

"In case of a tie, the results of the last round for the tied players determine the final standings."

So, in this case, the position in U.N. Squadron will determine what to do with a tie. Yay! (Off the topic, it was Brian Mclean that pointed to me the tie clause in the rules :) )

Sincerely,

J.D. Lowe

(posted 9018 days ago)

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