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Response to Ruling on secret characters?

from BBH (lordbbh@aol.com)
the reason I brought this up in the first place was because I coulda sworn there were some arguments over using Akuma in Street Fighter Zero...

hidden characters in the KoF series have always been hellishly powerful. Saishu was pretty good in KoF '95 but a far cry from Omega Rugal who's downright godly. The '96 bosses were disabled in arcade play thankfully, but then they allowed them to be used in '97, except for Orochi... Orochi Iori and Leona are way too powerful, Orochi Yashiro and Chris are very good too but a couple regular characters are better.

The move in question being done throughout the recording is done by doing two half circles back + Punch when close (I think that was the motion), when you're either charged to MAX or on red life. And I agree, it's very boring watching the same thing done over and over... but fighting games have always been problematic when it comes to achieving high scores, because it invariably revolves around exploiting some bug in the AI over and over. And when O. Yashiro goes out, it's Ryo's Haohshokohken over and over again... I know it all comes down to getting the highest score, but I hate repetitive stuff like this. Oh well.

(posted 9307 days ago)

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