Taz made me realise something I hadn't thought of before, viz. that there are two kinds of pausing, really. One is the one Taz described, where you are interrupted by something; the other is where you use the pause key to gain some kind of advantage in the game you are playing. Examples of advantages: Take a break to come back refreshed (which doesn't work for me; I lose my rhythm and concentration then and usually lose one or more lives shortly after resuming), and pausing so you can observe the situation on the entire screen and decide what to do after resuming the game. I am not sure which of the two kinds of pausing Tim was referring to, but I had the impression it was the one where the player was trying to gain some advantage by using the pause key.(posted 9582 days ago)Anyway, it's not that important to me. I won't use the pause key while recording, but if someone wants to, they're welcome to. And if that person uses it to gain some advantage, then I guess they're not good enough at the game to be able to do it without. And, like Mark said, they would probably not be able to perform well on a real machine.
Ben Jos.