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Response to Slow Motion Recording & Pausing

from Tim Morrow (tjmorrow@bigpond.com)
>There will always be people who cheat, and the more people know of >ways to cheat, the higher the chance that someone cheats, and so the >higher the number of submitted recordings in which the player somehow >cheated. Did you consider that before you posted your question? >Because while you are concerned about people cheating, you have just >given detailed descriptions of how to cheat, and lots of people did >not know the ways you just described... Funny you should mention this because it was the first thing I thought of before submitting. However, after some thought I realised that "I ain't telling them nothing cheaters don't already know". Like you say most people are basically honest and play by the rules. My thoughts were mainly aimed at those who might not be aware of what might be going on so and what to look out for. I'm mainly concerned at just how easy it is to cheat with slow motion software - I hope a way can be found to prevent it.

>And there is one more thing that a lot of people seem to forget: MARP >is simply a repository for people to submit their recordings to, and >banning recordings has so far not been part of that policy. Good point, I overlooked this. I guess I'd just like to see a larger list of what information be included with each recording submitted, as well as MAME version, dip switch settings etc, specify 1. What was the final frame rate reported at the end of the recording? 2. How often did you pause? 3. Did you use autofire? 4. Any other relevant comments on the recording.

Cheers, Tim

(posted 9582 days ago)

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