What I meant by intentional wasn't whether or not the programmer was lazy, but whether you (the player) were meant to figure it out so easily. Burgertime looks to me like it was intended to be harder mentally than it actually is. Of course it still hadn't gotten through game designers heads what happened when enemies could move though each other - you can still do basic grouping in Double Dragon type games :) It's not a Mattel designed game - I think that's explained on the Blue Sky Rangers site, but I wouldn't be the least bit suprised if they helped the INTV version.(posted 9605 days ago)BTW, has the Burgertime bit passed the number of responses on the topic yet?
Aqua