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Response to .INP sizes

from Zwaxy (zwaxy@bigfoot.com)
You're right - it's because of the analogue inputs. Take a look at the size of any centipede recording, and you'll see that they are a lot bigger than non-analogue games. Analogue inputs are 8 bit inputs, and moving the mouse a little can affect a lot of bits, so from frame to frame there's a lot of changes to store. With a joystick, you're probably not going to change its position more than a few times a second, and each movement only affects one or two bits, so the zip program can compress the recording really well. When you move a mouse, though, the 8-bit number(s) change with every frame, leaving less score for compression.

As far as disk space goes, the recordings take up most of the space at MARP (not surprisingly):

11.9 megs of graphics, including screen shots 47.5 megs of old versions of MAME 107.6 megs of recordings

Chris.

(posted 9640 days ago)

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